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worldspawn
 
punkbuster never cause me any problems like any of the drm bs has.
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Old 02-12-2011, 01:34 AM worldspawn is offline  
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#61  

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I haven't had Punkbuster problems since BF 1942

I once had an issue where it wasn't automatically updated, downloaded their old-school DOS updater thingie, and 1942 worked perfectly again
Old 02-12-2011, 04:21 PM Cads is offline  
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#62  

jonnydooluvsu
 
Quote:
Originally Posted by tegandje View Post
Squadron grouping?
It's pretty easy concept - 4 groups of eight on ventrilo w/ keybinds to talk to specific players which really, only two people squad need to be doing (capt + vice capt)

16v16 games are perfect and you can stick everyone in one room on vent and it's not too bad of a cluster fuck.

right, same concept used in some of the tourneys, you stay in your reg's channel which should be about 5 - 6 people, and your cpt or lt , communicate to the other squads/command with keybind, makes everything very easy.
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Old 02-13-2011, 09:03 AM jonnydooluvsu is offline  
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#63  

branno
 
Quote:
Originally Posted by jonnydooluvsu View Post
right, same concept used in some of the tourneys, you stay in your reg's channel which should be about 5 - 6 people, and your cpt or lt , communicate to the other squads/command with keybind, makes everything very easy.

nerd overload
Old 02-13-2011, 06:23 PM branno is offline  
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#64  

h0tsauce
 
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Originally Posted by jonnydooluvsu View Post
right, same concept used in some of the tourneys, you stay in your reg's channel which should be about 5 - 6 people, and your cpt or lt , communicate to the other squads/command with keybind, makes everything very easy.

that would be awesome if that was incorporated in the game. it would be nice to have a new game with a big emphasis on inter-squad team play with voice communication between members and communication between the commander and squad leaders/members. i wonder how well it could work on the usual server
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Old 02-13-2011, 06:34 PM h0tsauce is offline  
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#65  

jonnydooluvsu
 
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Originally Posted by branno View Post
nerd overload

it is nerdy , but bf2 was/is a ton of fun 32v32 with organized squads/comms.
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Old 02-13-2011, 07:18 PM jonnydooluvsu is offline  
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#66  

?psalus
Apsalus
 
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nerd overload
Then you're not invited because you're a sopping cunt. Strategizing in a virtual competition is hardly different from you strategizing with your bros for some fag-foot.. I mean flag-football.
Old 02-14-2011, 12:04 AM ?psalus is offline  
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#67  

h0tsauce
 
no commander mode

http://bf3blog.com/2011/02/battlefie...ander-feature/


also ive been thinking. in bf2 you could not enter inside any building (aside from a few). in bad company you could enter inside every building. im worried that bf3 will be too much like b2 in that most of the buildings can not be entered. one of the main reasons i didnt like bf2 was that the fighting was limited to open streets with little cover. im assuming they will implement a good amount of cover like bc2 has in open areas. yet because they say a lot of the maps will be based inside large cities like new york and tehran, i understand you cant make every building in a large city actually open in a game. but how will this relate to the satisfaction of the "Improved environment destruction" if buildings dont necessarily need to even be shot at because nobody can go inside. also in other games, like cod, when buildings only have certain "doors" open to enter into players know that window is "real" and i will only look at these certain windows to look for enemies, and thus these spots are almost pointless if everyone keeps and eye on these "hot spots".

anyways, i think bf3 will differ mainly from bad company in the fact that it is not heavily based on building, close quarter, village seige game-play but rather more open, somewhat more straight forward, street fighting because of the less places to "hide" (in any building).

here are some screen shots of bf3 in a new game informer issue

http://bf3blog.com/2011/02/battlefie...o-screenshots/
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Old 02-14-2011, 09:27 PM h0tsauce is offline  
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#68  

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Yeah, I wished the Battlefield series would return to a sense of scale grander than what we've seen in recent releases. Even BF2 felt like jets had very little room to play around in when up to full speed; you were always turning to avoid going out of bounds.

I don't feel the series has been able to recapture the huge-scale feeling of Battlefield 1942. Maybe WWII just lends itself to more grand battles since all the vehicles are slower, including the air support, and the weapons less deadly than modern ones.

It doesn't help that the playerbase for Battlefield games seems to get their panties in a knot when the map designers try to throw some interesting variation not stressing infantry combat into the mix. Maps like Battle of Britain never seemed to catch on. I really don't get why FPS fans have a big problem with some naval or air combat focus to break things up once every 15 rounds on a server.
Old 02-14-2011, 10:29 PM Cads is offline  
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#69  

lonedawg
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Quote:
Originally Posted by h0tsauce View Post
no commander mode

http://bf3blog.com/2011/02/battlefie...ander-feature/


also ive been thinking. in bf2 you could not enter inside any building (aside from a few). in bad company you could enter inside every building. im worried that bf3 will be too much like b2 in that most of the buildings can not be entered. one of the main reasons i didnt like bf2 was that the fighting was limited to open streets with little cover. im assuming they will implement a good amount of cover like bc2 has in open areas. yet because they say a lot of the maps will be based inside large cities like new york and tehran, i understand you cant make every building in a large city actually open in a game. but how will this relate to the satisfaction of the "Improved environment destruction" if buildings dont necessarily need to even be shot at because nobody can go inside. also in other games, like cod, when buildings only have certain "doors" open to enter into players know that window is "real" and i will only look at these certain windows to look for enemies, and thus these spots are almost pointless if everyone keeps and eye on these "hot spots".

anyways, i think bf3 will differ mainly from bad company in the fact that it is not heavily based on building, close quarter, village seige game-play but rather more open, somewhat more straight forward, street fighting because of the less places to "hide" (in any building).

here are some screen shots of bf3 in a new game informer issue

http://bf3blog.com/2011/02/battlefie...o-screenshots/

I would HIGHLY Doubt them going a step back from BC2 and having buildings be anything like in BF2.

With the frostbite engine and talking about how it's been ramped up on a large scale it just would make no sense to have the buildings not be enterable, I mean if you can blow a hole in it, it's enterable.
Old 02-14-2011, 11:46 PM lonedawg is offline  
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#70  

jonnydooluvsu
 
As long as they keep their word and release mod tools it should be ok. the custom maps mostly kept bf2 going for me. It's a real shame there is or may be no commander mode though as that was a really distinct aspect of the game especially in tournaments.
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Old 02-15-2011, 06:15 PM jonnydooluvsu is offline  
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#71  

?psalus
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Originally Posted by jonnydooluvsu View Post
As long as they keep their word and release mod tools it should be ok. the custom maps mostly kept bf2 going for me. It's a real shame there is or may be no commander mode though as that was a really distinct aspect of the game especially in tournaments.
I don't recall EA or DICE ever saying that BF3 would get mod tools. I do recall that, when prodded about BC2 mod tools, the response was that the Frostbite engine so ridiculously complicated that it would be impossible to turn out a consumer-level editor. Given the talent in the community, I doubt that is an accurate assessment on their part, but it's not like we will change their minds. One of the three, most popular trends to make money off of games these days, is to keep the content locked down so that new titles are more appealing, behind "making it available to the broadest audience possible (ie dumbing it down for console-kiddies) and raising the prices "because everyone else is." At least the quality of EA titles, on a whole, is much better than it was a few years ago.

/rant
Old 02-15-2011, 11:14 PM ?psalus is offline  
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#72  

jonnydooluvsu
 
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Originally Posted by Apsalus View Post
I don't recall EA or DICE ever saying that BF3 would get mod tools. I do recall that, when prodded about BC2 mod tools, the response was that the Frostbite engine so ridiculously complicated that it would be impossible to turn out a consumer-level editor. Given the talent in the community, I doubt that is an accurate assessment on their part, but it's not like we will change their minds. One of the three, most popular trends to make money off of games these days, is to keep the content locked down so that new titles are more appealing, behind "making it available to the broadest audience possible (ie dumbing it down for console-kiddies) and raising the prices "because everyone else is." At least the quality of EA titles, on a whole, is much better than it was a few years ago.

/rant

i read it in a q&a session somewhere, they basically said at release they won't have mod support but plan to have it available sometime after. i'll see if I can locate it.
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Old 02-16-2011, 04:17 PM jonnydooluvsu is offline  
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#73  

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DICE promised mod support for Battlefield 2142 and then it never materialized. The community had to try and make do with the BF2 tools.

I would not take any offer of "we'll work on it for after release" seriously at this point. Think about it, right after these guys have to jump on hotfixes, patches, and are then assigned to do one or two map packs for release.

You can bet mod tools are all the way at the bottom of the priority list.

Sucks too as I was a big Desert Combat, Forgotten Hope, Galactic Conquest, and First Strike fan.
Old 02-16-2011, 05:34 PM Cads is offline  
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#74  

?psalus
Apsalus
 
Quote:
Originally Posted by jonnydooluvsu View Post
i read it in a q&a session somewhere, they basically said at release they won't have mod support but plan to have it available sometime after. i'll see if I can locate it.
From the Game Informer preview:
Quote:
“We will not deliver mod tools in the way that we delivered them for Battlefield 2,” says Bach. “Creating mod tools today — dumbing them down — takes a lot of energy and what we are discussing more every day is, ‘Where do we put our focus?’ Right now our focus is to create the best possible multiplayer, single-player, and co-op game–the core game of Battlefield 3. We’re still discussing how we can handle modifications of any kind.”
Maybe it will happen, seeing as the game is begin developed for PC *GASP* and ported to console. I'm not holding my breath though. EA will probably drop a lot more news around GDC.

Last edited by Apsalus; 02-18-2011 at 03:21 AM..
Old 02-18-2011, 02:49 AM ?psalus is offline  
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